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Left_4_dead_2

L4D2 Update 7/28

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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Addons
  • Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis cannot be set on fire or damaged.

SDK Tools
  • Fixed crash whenever a VMT was loaded in L4D2 tools mode.
Last Updated on Wednesday, 28 July 2010 16:41
tf2

TF2 Update - 7/21/10

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An optional update for Team Fortress 2 is now available.  Here are the specific changes:

Server Browser:
- Fixed the server browser not saving filter settings properly.

Team Fortress 2:
- Fixed a speed exploit related to benchmarks.
- Fixed Parasite hat not being posed correctly on class loadout panels.
- Fixed a level change crash.
alien_swarm2

Alien Swarm

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"Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. (Available on Steam) free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics."

Looks pretty BA to me and you can't beat free right?

You can find the game - here, which unlocks on the 19th.
Last Updated on Friday, 16 July 2010 19:10
tf2

TF2 Update 7/13

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

Team Fortress 2
  • Updated CP_Coldfront
    • Added map to the default mapcycle and motd files.
    • Fixed a server crash issue related to increased maxplayer servers.
    • Fixed a couple Engineer building exploits.
  • Updated the localization files.
  • Improved the performance of the critboost particle effect.
  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 mini-sentries.
tf2

TF2 Update 7/9

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge crits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  • Missed notes from yesterday's release:
    • New response rules and sounds added for some classes
Last Updated on Friday, 09 July 2010 20:15

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