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L4D2 Update 7/28

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Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. Left_4_dead_2The major changes include:

Addons
  • Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis cannot be set on fire or damaged.

SDK Tools
  • Fixed crash whenever a VMT was loaded in L4D2 tools mode.

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CyrexNZ
"Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire." - It should have been like this since day 1 valve. Wtf.
CyrexNZ , July 28, 2010
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Starcummander
I couldn't agree more Cy. I don't know how many times I've been blamed for FF when in reality I was saving someone from a zombie right behind them. It's sad it took this long for this to be addressed.
Starcummander , July 31, 2010

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